After I am done with NOVA this weekend, my next game is one that I picked up at Historicon this Summer: Bolt Action.
After one read through, I like what I see from the rules. Alternating and random activations, reactionary orders, shooting, and assault rules all look to make a fun and tactically realistic game. Just how I like it.
The game was written by Rick Priestly and Alessio Cavatore, who both had the good sense to leave Games Workshop in 2010, so the rules show great promise right from the starting gun. Anyone who fled the GW trainwreck before that organization went from lost to pathological might actually have some talent. The fact that the authors are billing this as a platoon-sized game tells me that they learned from one of the fundamental design mistakes that doomed Warhammer 40k to fail as a wargame.
But enough of that for now. As a career infantryman, the two rules I like best so far, well, OK, three rules, are shooting, assault, and off-board artillery. Shooting is not going to be decisive in one turn. Rather, it looks like you will use shooting to affect your opponent's units over a number of turns. Assault, on the other hand, is completely decisive. If a unit assaults, it will either destroy its target in one turn, or it will be destroyed. This is how it goes down in real combat: it takes a little bit of time to win a fight with shooting, but if you close into hand-to-hand, soldiers are going to start dying really fast. Assaulting generates huge risk, and huge payoff. If you get it right, you get a Dining Facility named after you. If you get it wrong...well....
Then we have the off board fire support. Alessio, Rick, I have been waiting for a long time for a good 28mm wargame with realistic indirect fire support (and CAS) that includes smoke. Gentlemen, thank you.
So I'm off to Normandy next where I will learn Bolt Action. I will start by building two forces, German Wehrmact troopers of the 352nd Infantry Division, defending the Normandy beaches, and U.S. soldiers from my old unit: the 116th Infantry Regiment (The Stonewall Brigade), the first Americans ashore on Omaha Beach.
Ever Forward!
After one read through, I like what I see from the rules. Alternating and random activations, reactionary orders, shooting, and assault rules all look to make a fun and tactically realistic game. Just how I like it.
The game was written by Rick Priestly and Alessio Cavatore, who both had the good sense to leave Games Workshop in 2010, so the rules show great promise right from the starting gun. Anyone who fled the GW trainwreck before that organization went from lost to pathological might actually have some talent. The fact that the authors are billing this as a platoon-sized game tells me that they learned from one of the fundamental design mistakes that doomed Warhammer 40k to fail as a wargame.
But enough of that for now. As a career infantryman, the two rules I like best so far, well, OK, three rules, are shooting, assault, and off-board artillery. Shooting is not going to be decisive in one turn. Rather, it looks like you will use shooting to affect your opponent's units over a number of turns. Assault, on the other hand, is completely decisive. If a unit assaults, it will either destroy its target in one turn, or it will be destroyed. This is how it goes down in real combat: it takes a little bit of time to win a fight with shooting, but if you close into hand-to-hand, soldiers are going to start dying really fast. Assaulting generates huge risk, and huge payoff. If you get it right, you get a Dining Facility named after you. If you get it wrong...well....
Then we have the off board fire support. Alessio, Rick, I have been waiting for a long time for a good 28mm wargame with realistic indirect fire support (and CAS) that includes smoke. Gentlemen, thank you.
So I'm off to Normandy next where I will learn Bolt Action. I will start by building two forces, German Wehrmact troopers of the 352nd Infantry Division, defending the Normandy beaches, and U.S. soldiers from my old unit: the 116th Infantry Regiment (The Stonewall Brigade), the first Americans ashore on Omaha Beach.
Ever Forward!
Sweet! I can't wait to play against you with my German zombies and cyber gorillas!
ReplyDeleteLeave the Nazi monkeys at home, dude, I got both forces covered. I'm pretty psyched to paint these German minis. I'm pretty sure the first miniature soldiers I ever painted were WW2 Germans. I was 9.
ReplyDeleteAs for painting the Americans, this will be interesting because I know/knew some of the guys that landed on Omaha Beach.
But...but...cyber gorillas! With power fists....!
ReplyDelete